Gardens of the Moon

by Steven Erikson

Prologue

The novel opens in the 96th year of the Malazan Empire, during the final year of the rule of Emperor Kellanved. Ganoes Paran, age 12, witnesses the sacking of the Mouse Quarter of Malaz City. Paran wants to be a soldier when he grows older, though the veteran soldier Whiskeyjack disapproves.

Genabackis

Seven years later, the Emperor and his ally, Dancer, have been assassinated and supplanted by the chief of the assassin corps. Empress Laseen now rules with the aid of the Claw, the imperial assassins. The story opens several years into a series of wars by the Malazan Empire to conquer the continent of Genabackis.

Under High Fist Dujek, The Malazan 2nd Army has been besieging the city of Pale, one of only two Free Cities left in the Malazans' path in Genabackis, for several years. Pale is holding out thanks to an alliance with the powerful Anomander Rake, Lord of Moon's Spawn (a floating fortress), leader of the non-human Tiste Andii. Pale finally falls when Rake withdraws his fortress following a fierce battle. Even then, the Empire suffers severe losses, including the near total destruction of a legendary infantry unit in its 2nd army, the Bridgeburners. Several characters speculate that someone higher up within the Empire may be engineering the elimination of various people who were loyal to the late Emperor.

The Empire then turns its attention to the last remaining Free City, Darujhistan. A handful of surviving members of the Bridgeburners, led by Sergeant Whiskeyjack, now severely reduced in rank after Laseen's seizure of power, are sent to try to undermine the city from within. Once there, they attempt fruitlessly to contact the city's assassins' guild, in the hope of paying them to betray their city, but Rake has already driven the guild underground. Adjunct Lorn, second-in-command to the Empress, is sent to uncover something in the hills east of Darujhistan. She is accompanied by Tool, a T'lan Imass, an undead race that once dominated the world before humans. Meanwhile, Tattersail, one of the few mages to survive the Siege of Pale, and Paran, now a captain and the Bridgeburners' nominal commander, head toward the city to determine the reason for the increased involvement of several gods and other magical forces in the campaign.

A group of con-artists and underworld figures within Darujhistan work to oppose members of the civic government who are considering capitulating to the Empire. Meanwhile Anomander Rake offers his alliance to the true rulers of Darujhistan, a secretive cabal of mages. The plots collide when Adjunct Lorn releases a Jaghut Tyrant, a powerful ancient being, with the aim of either damaging Anomander Rake seriously or forcing him to withdraw from the city. The Tyrant is eventually imprisoned inside an Azath House after a fierce battle with Rake's people, while Rake himself defeats a demon lord that Lorn releases inside the city.

A substantial subplot involves a young Bridgeburner named Sorry. She is known as a cold-blooded killer but is in fact possessed by Cotillion, also known as the Rope, a deity and patron of assassins. When Cotillion's partner Shadowthrone and Rake negotiate the Rope's withdrawal from the events of war, Sorry is freed and falls in with Crokus, a young Daru thief. Crokus has earned the patronage of Oponn, the twin Gods of Chance, who continue to meddle in the conflict for their own purposes. As the novel ends, Crokus, a Bridgeburner sapper named Fiddler, and the Bridgeburner assassin Kalam volunteer to take Sorry (now called Apsalar) back to her homeland of Itko Kan (their story continues in Deadhouse Gates).

Meanwhile, Dujek and Whiskeyjack lead the 2nd Army into rebellion against Laseen's increasingly tyrannical rule. Dujek now seeks an alliance with Rake and other enemies of Malazan against a holy war called by the Pannion Seer, whose empire is advancing from the south-east of Genabackis. Elsewhere, it is confirmed that the continent of Seven Cities has begun a mass uprising against the Empire. These and other plot developments are continued in the third novel, Memories of Ice.