Abarat

by Clive Barker

Abarat focuses on Candy Quackenbush, a teenage girl frustrated with her life in Chickentown, Minnesota. After an argument with her teacher over a school project and the doodling Candy has done in her school workbook, Candy leaves the school and goes to the edge of town, where she sees the remains of a lighthouse. She finds this incredibly strange because Chickentown is thousands of miles from the ocean.

She then encounters a master thief named John Mischief who looks human except for the antlers on his head. Mischief's seven brothers live on these horns, appearing only as heads. Because he is pursued by a sinister humanoid being named Mendelson Shape, Mischief sends Candy to light the lamp in the lighthouse, which summons an ocean known as the Sea of Izabella from a parallel world. Candy climbs the rotting lighthouse stairs while the brothers distract Shape. When she reaches the top, she finds an inverted pyramid with a cup on top. As Shape gets away from Mischief and his brothers and begins to climb the stairs, Candy searches for the ball that goes in the cup and will light the lamp. She finds it and is surprised to see it is covered in swirling lines exactly like the ones she doodled in her school book. After giving her a key to protect and extinguishing the light, Mischief and Candy ride the seas to Abarat. A group of creatures carry them to a nearby island where Candy is separated from him. On the island, Candy learns that the Abarat consists of twenty-five islands, each occupying a different hour of the day, and was formerly connected to Candy's world before the harbour's destruction by Abaratian authorities. Thereafter the story follows her adventures as she discovers the crises affecting the Abarat, and gains intimations that she may be destined to conclude these. The story also introduces her chief antagonists: the sorcerer known as Christopher Carrion, his grandmother Mater Motley, and the industrialist Rojo Pixler, all of whom seek to dominate the Abarat.